

Although Microsoft can't give away 360s in Japan, the new Devil May Cry was always intended as an international release as the game began to take shape, 360 was then the current-generation console with the largest worldwide installed base.Īdd to that the fact Capcom had a sleeper hit of large proportions with another single-player, third-person action/adventure on Microsoft's "shooter-machine" console.

They shouldn't have been the least bit surprised, on two counts. PlayStation fanatics were stunned, some outraged, when Capcom took the decision to release the fourth in the formerly PlayStation-only series (for a good, succinct recap of the history of the franchise, see our own Steven Mills' review of the other version of this game) for Xbox 360. Devil May Cry 4 is the best example to date - Sony's Uncharted: Drake's Fortune, a far more Western-themed game, running a close second - of a traditional console action/adventure title updated for current generation console technology.
